![]() The crippling lack of updates to the engine. the improvements to lightningrod and the Light ball that came in 5th gen would be GREAT with some of these moves if they were permanent editions to Pikachu's movepool, but they aren't. Cosplay Pikachu on the whole is disappointing, just as Surfing Pikachu's lack of transfer-ability. Cosplay Pikachu absolutely breaks the Pokemon Contest system in the exact same way that early game Latios/Latias and the EXP share breaks the single player experience. Really wish we would have gotten something crazy like Boomburst or Play Rough tutor. While the proliferation of Electroweb as a new entry hazard is quite awesome (Because we needed another reason to run Rotom-W), this has been the least enticing set of Move Tutor Moves since their inception in Generation 3, which is a real shame. Move Tutors are in in spite of the lack of a battle frontier, but there is exactly one move it offers over move tutors in previous generations, particularly Black 2/White 2. Share continuing to being terrible and in addition to getting a legendary Pokémon before your team is even fully evolved, 90% of the in-game trainers have less than three Pokémon on their teams, legendary Pokémon grow on trees as soon as you get the Soar ability, and they’ve even done things like remove the Rayquaza bike puzzle and replace it with walking and story exposition. Ruby and Sapphire were reasonably challenging games, and the remakes go out of their way to make everything as easy as possible. One example of this “missing heart” can be found in the difficulty. It’s hard to describe, but everything just feels so neat, tidy, and straightforward in a way where it feels more like a product than something with real soul or passion beneath it. Omega Ruby/Alpha Sapphire pulls a HeartGold/SoulSilver and polishes everything to such sheen that some of the character is lost in the process. They looked nothing like any other Pokémon games, they sounded nothing like any other Pokémon games, traversing the region was nothing like any other Pokémon games, and the creature designs looked nothing like any other Pokémon games. The original Ruby and Sapphire games were weird. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.The second, more serious problem is that the game just doesn’t have the heart of the originals. One of Electrode’s characteristics is its attraction to electricity. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity. It is known to drift on winds if it is bloated to bursting with stored electricity.Įlectrode eats electricity in the atmosphere. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities. They appear in great numbers at electric power plants. It is feared, with the nickname of “The Bomb Ball.” It explodes in response to even minor stimuli. It is a problematical POKéMON that congregates mostly at electrical power plants to feed on electricity that has just been generated. One of ELECTRODE’s characteristics is its attraction to electricity. On days when lightning strikes, you can see this POKéMON exploding all over the place from eating too much electricity. But this also makes it more likely to explode.ĮLECTRODE eats electricity in the atmosphere. The more energy it charges up, the faster it gets. It stores an overflowing amount of electric energy inside its body. If it has too much electricity and has nothing to do, it amuses itself by exploding. Even the slightest shock could trigger a huge explosion. Stores electrical energy inside its body. It often explodes with little or no provocation. It stores electric energy under very high pressure.
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